Publications
Here you would be able to find several game analysis and documentation of specific projects I've done. This page is updated with the latest works, if you want to know more about older publications, those are displayed in my LinkedIn profile.
Water deep: Dragon’s heist Campaign
During my sessions as Dungeon Master, I experimented with mission and narrative ideas that fit our characters' personal adventures. These quests and overall structures are linked to the campaign and the main plot, which we manage to create with the help of the players and I.
Donkey Kong Analysis and Design Mechanics
Welcome to my document analysis and design practice . I'll be describing my thought process and some of the frameworks I utilised throughout the document. I will be analysing Donkey Kong games, and created various game elements which would fit with the game design essence. I hope you enjoy it, and if you have any questions, please don't hesitate to ask!
