The Museum
This project, "The Museum " is a level design prototype that I developed using the Farcry arcade in-game editor, with the focus of conveying an action base feeling by using player guidance techniques, progression, cadence graph, and more such tools from a level designers kit.
The witcher: Ties of Destiny
Role
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Lead Designer
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Level Designer
Individual Contribution
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Managing and Leading design
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Gameplay direction
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GDD management
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Levels concepts & blueprints
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Levels blockouts
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Environment assembly
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Game builds development & assistance
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Quality Assurance
Order 227
Role
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Art & audio technology and implementation
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Gameplay Programmer
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Game Designer
Individual Contribution
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Art & Audio Implementation
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Art & Audio Systems
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Sprite sheets
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Building entities behaviour
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Map design
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Bug Solving
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Quality Assurance
Last Resort
Role
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Gameplay Programming
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Quality Assurance
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Art & audio technology and implementation
Individual Contribution
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Audio system implementation
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Enemies behaviour
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Sound Effect & music implementation
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Sprite Sheet implementation
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Bug solving
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Quality assurance
3D Engine
Role
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Technical and tools programmer
Individual Contribution
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Graphics rendering
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Camera
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Frustum culling
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Spatial optimization
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Textures
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Meshes & Geometry
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Bounding boxes

Lost World Raiders
Role
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Gameplay Programmer
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Tech Artist
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Level Design
Individual Contribution
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Player controls
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Enemies & Entities
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Map design and implementation
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UML diagrams:
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Deltatime implementation and normalization
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Spritesheets
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Textures adaptations and implementations