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My Projects

These are some of my finished projects, where the development process has pass though a full cycle. 

You can also check my publications, which are projects focus more in analysis and practices perspectives, as well as my game jam Prototypes! 

TheMuseum Project

The Museum

This project, "The Museum " is a level design prototype that I developed using the Farcry arcade in-game editor, with the focus of conveying an action base feeling by using player guidance techniques, progression, cadence graph, and more such tools from a level designers kit.

The witcher: Ties of Destiny

Role

  • Lead Designer

  • Level Designer

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Individual Contribution

  • Managing and Leading design 

  • Gameplay direction 

  • GDD management

  • Levels concepts & blueprints

  • Levels blockouts

  • Environment assembly 

  • Game builds development & assistance 

  • Quality Assurance

The Witcher Project

Order 227

Role

  •  Art & audio technology and implementation

  •  Gameplay Programmer

  •  Game Designer

 

Individual Contribution

  • Art & Audio Implementation

  • Art & Audio Systems 

  • Sprite sheets

  • Building entities behaviour

  • Map design 

  • Bug Solving

  • Quality Assurance

Order227 Project

Last Resort

Role

  • Gameplay Programming

  • Quality Assurance

  • Art & audio technology and implementation

 

Individual Contribution

  • Audio system implementation

  • Enemies behaviour

  • Sound Effect & music implementation

  • Sprite Sheet implementation  

  • Bug solving

  • Quality assurance

LastResort Project

3D Engine

Role

  • Technical and tools programmer

 

Individual Contribution

  • Graphics rendering

  • Camera

  • Frustum culling

  • Spatial optimization 

  • Textures

  • Meshes & Geometry

  • Bounding boxes

3D Engine

Lost World Raiders 

Role

  • Gameplay Programmer

  • Tech Artist

  •  Level Design

 

Individual Contribution

  • Player controls 

  • Enemies & Entities

  • Map design and implementation 

  • UML diagrams: 

  • Deltatime implementation and normalization

  • Spritesheets

  • Textures adaptations and implementations

RTLW Project
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