Official Games
These are the game I have work on during my professional lifespan and which are currently published.
Unannounced
In collaboration with TV3
Roles
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Gameplay designer
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Level designer
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QA
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Individual Contribution
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In charge of defining core mechanics and dynamics of the game
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Move set and State machine logic​
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Dynamics and Intended player behavior
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Enemy design types
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Defining Behaviour
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In charge of designing game levels from scratch ​​
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Blueprints​
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Challenge, Cadence and Pacing
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Player guidance
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Worked in organization and prioritization of task based on testing and production needs ​​

Monster High- Skulltimate Secrets
Roles
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Game Design
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Level Design
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Production
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Individual Contribution
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Creation of levels and world
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In charge of overall creation of level design
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Worked in NPC technical design set up
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Set up behaviour trees and functionality of NPCs​
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Developed gameplay mechanics
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Movement mechanics ​
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Developed game economy
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Stablished core currencies ​
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Purchasing and Unlockable items
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Production and QA for part of the games development
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Stablished QA pipelines for release milestones ​
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PJ Masks Power Heroes: Mighty Alliance
Roles
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Game Design
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Level Design​​​​
Individual Contribution
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Rework of various game dynamics
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Movement Balancing
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Design of platforming challenges and synergies​
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Levels redesigns
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Improvement of player experience based on changes in mechanics​
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QA test
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Performed testing sessions to asses game design needs ​
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UI design
