top of page

Official Games

These are the game I have work on during my professional lifespan and which are currently published.

Unannounced
In collaboration with TV3

Roles

  • Gameplay designer

  • Level designer

  • QA

​​​​

Individual Contribution

  • In charge of defining core mechanics and dynamics of the game

    • Move set and State machine logic​

    • Dynamics and Intended player behavior

    • Enemy design types 

      •  Defining Behaviour 

  • In charge of designing game levels from scratch â€‹â€‹

    • Blueprints​

    • Challenge, Cadence and Pacing

    • Player guidance

  • Worked in organization and prioritization of task based on testing and production needs â€‹â€‹

X3.webp

The Curse of the Sea Rats

Roles​

  • Enemy Designer​​

  • Gameplay Designer

​​​​​

Individual Contribution

  • Rework and balancing of game's boss behaviors

  • Fully developed DLC Ghost Ship Mode

    • Enemy ​Waves Composition

    • Balancing of enemies and bosses

    • Game mode progression 

    • UI experience​​

CurseOfTheSeaRats

Monster High- Skulltimate Secrets

Roles

  • Game Design

  • Level Design

  • Production 

​​​​

Individual Contribution

  • Creation of levels and world 

    • In charge of overall creation of level design

  • Worked in NPC technical design set up

    • Set up behaviour trees and functionality of NPCs​

  • Developed gameplay mechanics

    • Movement mechanics  ​

  • Developed game economy

    • Stablished core currencies ​

    • Purchasing and Unlockable items

  • Production and QA for part of the games development 

    • Stablished QA pipelines for release milestones ​

MonsterHighGame.jfif

PJ Masks Power Heroes: Mighty Alliance

Roles

  • Game Design

  • Level Design​​​​

Individual Contribution

  • Rework of various game dynamics

    • Movement Balancing 

    • Design of platforming challenges and synergies​

  • Levels redesigns

    • Improvement of player experience based on changes in mechanics​

  • QA test

    • Performed testing sessions to asses game design needs ​

  • UI design

PJMask

Baldur's Gate 3

Role

  •  Play tester

  • QA 

 

Individual Contribution

  • Playtest game experience 

    • Identify player experience issues ​

  • Sessions Reports 

    • Creation of daily session documentation ​

  • Bug and issues reports

    • Reporting Specific bugs and tech related issues​

​

Bladur's Gate 3
bottom of page